This is a post going into the usefulness of live voice-chat tools in distributed teams. If you've ever seen the Leeeeeroooooyy Jeeeenkiiins video of World of Warcraft fame, you've heard this kind of tool in action. It's how the participants in the video are speaking with each other - this is not a feature built into the World of Warcraft game - it's a separate team-oriented VoIP software, and it's all about letting gamers communicate orally while gaming. Since these tools are for gamers, they have to be fast (low latency) light (as not to steal CPU-cycles from heavy games graphics) moderate in bandwidth usage (as not to affect the game server connection) There are several options around: TeamSpeak , Ventrilo , more recently the massively grown Discord , and finally Mumble , which is the open-source alternative of the gang. A few years ago, when I joined eyeo (a distributed company), several of the operations team were avid gamers, and had a TeamSp
My thoughts on software development.